Ever since it came out, I’ve wondered whether Paradox Interactive’s Imperator was really a failure. The Rome-themed strategy game earned a lot of positive reviews, and I personally thought it was a fine game with some major drawbacks. Yet the game quickly faced a massive backlash from players, especially from among Paradox’s most loyal and experienced customers. Despite all that, and the mea culpa stance Paradox adopted in the face of the criticism, the company claimed the game sold well, and I’d heard similar things informally when I ran into Paradox folks at other events. Who could really call Imperator a bad game, when it achieved just about everything a new game is supposed to?
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/qvgmxw/paradoxs-creative-director-on-getting-rich-making-bad-games-and-more