'Prey' Puts Personal Drama into Classic Sci-Fi Horror

Arkane Studios' recent immersive sim is set in a thrilling, terrifying, corporate dystopia.

This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/d33zvy/prey-puts-personal-drama-into-classic-sci-fi-horror

I’ve been playing and enjoying Prey recently and just got through the crew quarters section. It’s interesting to sneak through the rooms of the various characters you’ve heard in audio logs throughout the game, and there are some really great character details scattered throughout the game. On the other hand, a lot of them seem to end with ‘and then everyone died’ rather than any real resolution (which makes sense but is still a little frustrating).