You know the drill here, even if you haven’t played Rage 2. You drive up to a roadblock, or a small village, or a fortified gas station and the icon on your map lets you know it’s still full of enemies and different flavors of loot chests. So you pull the car around, hop out, and then vault the barricades to start the fight. There’s no point in scouting in Rage 2. It’s a game of momentum: you move forward toward the enemy, blazing away until you run out of ammo and then switching weapons to stay on the offensive without missing a beat. There’s even a perk that lets your idle weapons reload automatically while they’re holstered, just to encourage this exact behavior.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/3k3ank/rage-2-is-doom-meets-mad-max-meets-mediocrity