The year is 2001. Insomniac Games had finished work on their third Spyro the Dragon game, and was looking for creative inspiration. It proved hard to come by, and the studio cycled through a few ideas about what to work on. They don't want to make another Spyro.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/m7e988/ratchet-and-clanks-nearly-20-year-history-started-with-a-graph-paper-note