A monumental dome which curves like the sky and a jewel-encrusted key shrunk to a speck on the ground; these are images wrought from the high concept of first-person puzzle game Maquette. At the center of its picture-book world, I can see a microcosm of my surroundings, the maquette from which the game derives its title. Everything that appears in the regular-sized setting is replicated in the model version, but if I place an object from one into the other, it becomes either giant or tiny. This is how I solve the game’s puzzles which play out like a dance of size and space, perspective and reality. Often, Maquette, which is out now on PlayStation consoles and PC, feels like a hall of mirrors turned on its side, reflecting infinitesimally up and down, as far as my brain can imagine.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/dy8b8j/maquette-annapurna-review