** I did a search and didn’t find a thread discussing this game but please let me know if I have missed it**
Some minor spoilers about the form of the 1 shot demo are unavoidable in my reflection below. I don’t spoil any content however.
I played the Resident Evil 2: 1 Shot Demo on Friday and I really think they nailed it.
RE2 was a formative gaming experience for me back when I was in the 8th grade. My Friend and I rented it several weekends in a row and played it over and over and over again. The world seemed so huge and my teenage brain was fully invested in the kooky Resident Evil narrative. You have to remember that the series hadn’t gone completely off the rails yet. I don’t remember a lot of the game beyond the opening Police Station area but I do remember the atmosphere and the feeling i had when playing the game. The aesthetic and sensory experience of RE2 has stuck with me over the years.
The 1 Shot demo, for those who don’t know, is a demo comprised of an early gameplay area that is locked to 30 minutes. Once the 30 minutes is up you can not play the demo any more. I was able to complete the snippet of gameplay with 4 minutes left. The experience I had wasn’t quite nostalgia but it was something similar. It wasn’t the version of the game that my brain kept locked away in memory made real with modern technology or anything like that. Instead it was a familiar location and playable character with the ‘Resident-evilness’ turned up to 11. Capcom didn’t skimp on the gore, and there are plenty of inexplicable special keys required to enter certain doors in the police station. The game felt new and unfamiliar despite the fact that I have completed the original maybe 7-8 times over the last 20 years. I can’t wait to see the licker and the Tyrant.
I was surprised to really like the form of the 1 shot demo. Every 5 minutes an achievement pops up so you can keep track of the time. It reminded me that I couldn’t stop to smell the roses (or decaying corpses). By the time the 20 minute warning popped up the demo opens up a bit and gives you a few more large rooms to explore. This made me want to stop and look around and open a few more doors but I knew I had to finish up before the game booted me out. It accomplished its task as a marketing tool by building my interest in the game by showing me a bunch of stuff I knew I couldn’t go see if I wanted to get through the demo. By the end of the demo I had made the decision to purchase the game knowing that it was going to be a well handled new take on one of my formative gaming experiences.
I didn’t know I had this much to say about RE2 and that demo, but here we are.
Is anyone else here looking forward to the RE2 remake?