‘Resident Evil Village’ Is Afraid of Horror

Let's tear the band-aid off right now: Resident Evil Village is a good Resident Evil game. It’s also very different from Resident Evil 7, nor is it quite what the trailers and demos have sold it as. Capcom stumbled into marketing gold with Lady Dimitrescu. She’s the subject of rabid fan attention, elegant cosplay, and an incredible amount of pornography. She’s also not the focus of Village, she’s just a striking side villain your hero must defeat early in his quest.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/4avvx3/resident-evil-village-review

So…big lady, small horror?

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I’m Afraid of Horror Games, so maybe this will be the first Resident Evil I actually finish.

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I was extremely hyped yesterday after playing the demos and now even the good reviews give me the “wait for a discount” vibe.

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From what I played of the demo I already know I’m going to love this, I was just really disappointed that the combat is exactly the same as 7 after what they were able to do in the RE2 and 3 remakes with the same engine.

Fortunately I enjoy both the tense subdued horror of early RE as well as the off the walls absurdity of 4.

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Yeah almost every RE game has that curve from tense start to running around blasting everything (and hell original RE2 and RE3 just straight up give you enough ammo to kill everything in the game by default) so I’m more than happy to hear this about Village will relatively be more of the same. :smiley:

I wasn’t really happy with how unresponsive the enemies in RE7 were. I was hoping for improvements to the combat experience in this one considering the how great the RE2 remake is but I’ll still enjoy it.

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I didn’t mind the non-responsive enemies in 7 because it felt more like the classic zombies, lurking bullet sponges you need to avoid rather than confront head on.

It’s a tough habit to break.

My spouse and I went back to RE7 this past week so we could watch streams of Village, and hearing the combat is largely unchanged despite the shift to action is… not selling me. Perhaps with more enemy variety, it will be tolerable, but I found the combat boring as hell in RE7. So many of the hallways in the Baker home were too narrow to run past moulded, so you often had to lead them in a circle around half the house, or unload a couple of clips into their head. Neither was particularly expedient.

Also, the shift to the sillier tone makes me look at the merchant(?) with the very fatphobic design who shows up in the trailer and sigh. I can live with Clancy or Ethan calling the fat molded ‘fat fucks’, they’re big enemies who are gonna kill them, but knowing the merchant is gonna be treated more comedically than, like, Lucas Baker or something just has me prepping for a lot of bad humour about how haha funny fat he is. Hope I’m wrong.

Can’t speak to the nature of the writing, although Capcoms history in this area is… not a cause for hope.

I will say what little combat is in the demo is different in feel from 7 to some extent. 7 always felt very heavy and Ethan moved like he was taking in the exhibits at a museum even when sprinting. 8 feels faster and less burdened in comparison. Yes the broad strokes of bumper to block, block timing, very little auto aim, and weaving enemies are there, but it doesn’t feel exactly like you’re playing 7 but with different enemies.

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I find it weird that neither the RE3 Remake nor this game (from what I’ve heard so far) reach the technical heights of the RE2 Remake. Is this because of a different team with less time or an explicit design decision?

Skimming around trying to avoid spoilers, but hearing that RE8 leans more heavily on series mythology ala RE6 has me very excited! Yes, RE6defender has logged on! I just like almost all of RE, from the spooky stuff to the action romps, it’s all 100% my kind of melodrama!

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I’m with you. Sure I don’t love RE6 (or the Remakes for that matter) but I’m always a fan of working within the confines of the dumb shit dreamt up for the franchises decades ago. Fuck a clean slate, bring back minor characters that nobody cares about Wolfenstein: The New Order style.

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Leon+Helena’s portion of RE6 was so insanely bad and a lot of people played it first because the demo/Capcom/ a lot of people presented it like it was “more like the traditional Resident Evil games” which is where I think a lot of the hate for the game comes from. It’s REALLY bad.

When I gave the other campaigns a chance I was pretty happy with them even if I still don’t think it’s a great game, I absolutely enjoyed the rest of it overall. I genuinely do think it’s a step up from RE5 which had some cool moments but generally was just “what if RE4 but not as good.”

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I’m also an RE6 defender! As @NeoRasa says, the Leon and Helena campaign is definitely the weakest, but even that one has one of the funniest scenes in all of video games!

I won’t pretend it’s a great game, or even a good one, but it’s not the worst RE, and if take breaks between the campaigns it’s surprisingly fun and well paced.

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I know this isn’t gamefaqs but the ‘survive the attack’ sequence is giving me fits early on.

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I also liked RE:6 a lot, tho it doesn’t top RE: Revelations 2 for my favorite title. My imo is that the Jake and Sherry campaign was top tier, and I’ll never forget the moment where my friend and I were about to fall out of the plane, only for Sherry to shout “Look! Parachutes!” out of fucking nowhere, and we both proceeded to miss the prompt to grab the item and then died. Quality game.

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Reminds me of this masterpiece:

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Words cannot describe how much I love fail-states for QTEs.

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