I actually disagree, on the comment of Lament having just played it again the other day to confirm. While it doesn’t have as many tracks as some other games, I think most of them feel pretty different and set a nice tone. In particular the palace of dark waterfalls and ghostly theater
As for the comments on the combat, I actually find it fun, if a bit simplistic. I find the action cathartic and having nice sounds, although there isn’t much impact visually. Then again I’d never say combat has been castlevania’s strong point but exploration and specific challenges within a room.
With modern castlevanias there is also an emphasis on backtracking, secrets, and exploration. While curse of darkness does have a more varied system I think it gets bogged down too much in its crafting and creation mechanics. In order to get everything it requires a ton of work and makes it not particularly fun for anyone who is a completionist due to a lot of it being tedious and requiring stealing from specific enemies during specific attacks for some components.
I say lament actually captures that spirit better, without becoming a grind.