Dante nails why Risk of Rain is a tremendous experience in the piece; the ensuing chaos from corralling the increasing hordes of enemies from the rising difficulty and the dozens of effects and abilities popping off of your hoard of items is a lot of fun! But as someone who really loved the first game there have been a few things about Risk of Rain 2 that have soured me on it.
The game seamlessly transplants the core gameplay loop into 3D and does a fantastic job of making the characters feel unique in their playstyles and controls that I never got out of the first game but The Huntress (the only character I actually want to play in both games) feels incredibly impotent in 2. Her 4th ability (Rain of Arrows) rarely works on flying enemies, which didn’t really exist in the same way in first game, that when you get a boss that flies (or either of the worms) you’re just sort of down a method to deal damage. The wisps didn’t fly in the first game either and their attacks are harder to dodge as The Huntress since the cooldown on her movement ability (Blink) means you’re gonna have to eat their attacks if you aren’t near anything to hide behind.
There’s that and the levels are incredibly empty and tedious to navigate when you’re playing by yourself. It’s less of an issue when you’ve got some speed upgrades but without them running around looking for chests and the teleporter is such a chore. Doesn’t help that it’s also needlessly difficult finding chests since they aren’t clearly marked from a distance (as they were in the first game) or that they just blend in with the environment on some levels. I had a similar complaint about the teleporter but that was patched pretty quickly after launch. I have to imagine they’ll do something similar with chests because the idea of pixel-hunting for items seems like the opposite of a fun time to me.
I’m still optimistic about the game since it’s in Early Access and things could change in the future but boy it was such a bummer coming into this game only to find it a mostly irksome experience.