A few weeks back, during the release of Mass Effect Andromeda, the Waypoint crew (or maybe it was Idle Weekend) were talking about the relationship options and how poor they were for if your character wasn’t straight. I know that’s a really poor summary. But I think @danielle made a quick comment about how she wants to be able to romance any and every character. Her argument being it’s the future, so why would everyone still hold to our antiquated views.
And that got me thinking, is that idea that you can romance anyone realistic? Or is it a power fantasy? Or because it’s a game and a work of fiction it’s something we should simply brush aside because there’s no need for it to hold to current notions but can be used as a way to show a better future?
If realism is important, than should the ability to romance a character go beyond mere gender? Should other factors like appearance and actions outside of conversations with that particular person affect one’s chances for romance?
If it’s a power fantasy, then what really differentiates the choice of who you romance? Can you as the player really feel like you’re roleplaying when the systems behind the NPCs you can romance make it so they have no choice?
Sorry for all the questions, but I’ve been wondering what works for other people when it comes to the romance and realism in games.