'Sable' Asks You to Find Your Place in a World With Few Signposts

Sable lives and dies based on your desire to sit with its landscapes. The desert or the badlands or the pitted canyons constantly stretch out in front of Sable, sitting on her hovering bike, with some prospective goal theoretically out in that distance. This is the game. You’re not supposed to shortcut this. You’re supposed to grab your controller and steel yourself for the minute turns and transformations in the surface of the earth, tracing the contours of the world with your acceleration to prevent yourself from goofily wobbling about in the air. You want to draw a clean line on the surface of things, an arrow at the horizon.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/xgxbdn/sable-asks-you-to-find-your-place-in-a-world-with-few-signposts
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