Sorry Mike, but this pretty much hits all the notes of a stereotypical “someone who doesn’t understand the appeal of fighting games continues to do so” article that are everywhere out there. It’s a hard genre to get into and even harder to write about, sure, and your perspective may be helpful for those who aren’t fans of the genre either, but it’s hard to take an article like this seriously when you fail to grasp the main appeal of the game.
No, it’s not the same experience as HDR or Super SFII or the original arcade release. The balance is different, there are new characters, and new gameplay mechanics, the three most important aspects of a new version of a fighting game.
No, the existence of Street Fighter V or IV do not invalidate the existence of a new Street Fighter 2 game, even if you’re locked to a nintendo console (and, no, SFIV does not play the same on the 3DS as any other version of the game). They are different games that play very differently with much different appeal, which is why SF2 is still played today.
Yes, the Joycon Dpad is unsuitable for this game, but people who want to play it will either pay the money for a pro controller or a fight stick. Blame Nintendo for that, not Capcom.
No, Street Fighter IV and V’s online weren’t just ridiculously good players destroying new players. They actually have fairly good matchmaking.
Yes, single player modes are there to appeal to the very casual players, but no, this isn’t the appeal of the genre or this release. Their thin appeal or bad execution has no bearing on the meat of the game.
Yes, changing the animation to be as smooth as something like Wonder Boy would make the game look pretty, but it would sacrifice the readability of the game, something that is essential in keeping with a game series that has been played competitively for two decades.