'Sekiro' Feels Like the Evolution Dark Souls Needs


#1

Happy Thursday... and happy BONUS podcast day, too! Yesterday on Twitch, we revived the old "VICE Gaming's New Podcast" format to to talk about Sekiro: Shadows Die Twice (Fromsoft's upcoming ninja-action game), which Austin got about an hour of hands-on time with a couple of weeks ago. Spoilers: With its streamlined focus, It looks and feels like a great next step for the team that brought us Dark Souls and Bloodborne.


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/gy3eg3/sekiro-feels-like-the-evolution-dark-souls-needs

#2

Good show!

On Daemon X Machina, Austin worried how the Nintendo Switch will keep up with all the explosions going on. At Gamescom 2018, Nintendo UK have more footage on the game:

Short answer: not well. It’s not super awful, but the frame rate is pretty chunky, particularly during the big boss fight with 3 other allied NPCs. I just noticed that this game is using Unreal Engine, which I can’t recall Marvelous using in any of their other games. Maybe things will smooth out as they keep hammering on the game!