Thank you!!! This piece went in a bunch of directions at first, and I’d kind of intended to just talk about how it twists and turns Appalachian folk tales into something simultaneously really familiar and really alien, but as I kept writing, I wrote the last paragraph and basically went back and rewrote everything else around it. I also wanted to have the article end in the middle of a thought, similar to how the game thinks of ideas and stories, and I’m not sure if it actually came across that way, but I’m okay with how it came out.
I think the opacity is what makes the game as rewarding as it is. The narrative is structured in such a way that you can tell that the game knows the answers to its questions, but instead of answering them for you, it’s trying to teach you that the answers don’t necessarily matter. You can slot in your own answers if you like, but not everything needs a punctuation mark. It’s really similar to Undertale in that regard, I think - sure, the game has the answers, but do you really want to know them even if it risks ruining the experience?
It’s just such a cool game and I want people to talk about it more, because it just does so many fascinating and unique things with the medium.