As somebody who does not directly watch Dragon Ball Super (no avenue to watch the dub without paying extra for something like Funimation Now) but hears about it all the time from friends, I wonder if all of this recent “Ultra Instinct” business is in service of re-powering characters that were left behind.
To me, Ultra Instinct sounds like them making a statement that raw strength has limits and it’s better to fight smarter than fight hard. Supposedly Ultra Instinct is based on real martial artist practices like Mushin, where fighting skill almost becomes reflexive – it’s a zen-like state where you act without having to think about what to do.
Of course, I’m pretty sure they’re spinning it as something only “Gods” can do, but it’d be nice if it had broader implications about the distribution of power in Dragon Ball. Guys like Tien, Yamcha and Krillin seem like such runts, but they’re still far and away the strongest humans on the planet; orders of magnitude more powerful than somebody like Mr. Satan. A “Strength Plateau” and technique-beats-power retcons would permanently make them viable again.
Question – have you ever heard of a PS2 game called Super Dragon Ball Z? It was apparently designed by the guy responsible for Street Fighter 2, and not only does it let you play as Android 18, but even Chichi is part of its roster. It’s turned in to kind of a sleeper hit, largely because it wasn’t as flashy as the other Dragon Ball fighters (Budokai, etc.) FighterZ even took inspiration from it in certain areas, or so I’ve heard.