a few years ago i wrote a piece about Candy Crush and my anxiety disorder/compulsive behaviour (trichotillomania in my case, or compulsively pulling out hairs). I’m still kind of proud of it. I still play rubbish mobile games as a way of coping, although I managed to get rid of Candy Crush after writing the article.
Subbed, to watch at a later date. There should be more women doing youtube stuff (I say this as a guy, occasionally trying to do youtube stuff, adding to the clutter of a thousand guys)
I write more about movies than I do about games now. I’m not sure why. I guess I find it easier to write about movies. I read so much already about games, I don’t think I have much to say and I’m kind of in and out of them these days. Even though I do have plenty to say about them.
I used to write for an alt culture newspaper here in Nottingham called Left Lion. In 2015 they opened up the National Video Game Arcade, which I did an article on: https://www.leftlion.co.uk/read/2015/may/national-videogame-arcade-7418
One of the last things I actually wrote about games on my personal blog was about Alien Isolation back in 2014, feels kind of apt since the new Alien movie just came out and sort of failed to be scary in the ways Isolation was - I think a recent article on waypoint said the same thing: http://tobephair.co.uk/aliens-tail/
There was also an article I wrote for the Giant Bomb community about the top 10 lockers in video games. It was kind of a Buzzfeed styled article, I was quite proud of it: https://www.giantbomb.com/forums/general-discussion-30/trapped-in-the-closet-the-absolute-best-video-game-1497604/
I think you can probably trace my writing through my various websites:
http://tobephair.blogspot.co.uk/ - my first ‘adolescent’ blog on blogspot.
www.tobephair.co.uk - evolution of my blogspot.
http://youheardgoodthings.com/ - movie blog - I’m trying to write new film reviews each and every week - so far so good!
@onlywonderboy: This is a great summary of what makes Emily Is Away such a strong game in its brief playtime. It had a similar impact on me, and I think it’s very reflective of the experiences many people of our generation have gone through in the past decade.
My own work: Last year I helped a local arts weekly pub set up an “alt culture” section covering all manner of media and entertainment outside of their typical “band plays local venue” content. I wrote a love letter to a little known Myst clone from 1995 called Robot City.
Just wrapped on a short little piece about Prey investigating its closed ecosystem in relationship to terrariums.
Thanks!! I mean your voice is valuable even if there are a million dudes out there haha. And I agree. Weirdly my viewership is mostly dudes and I’m not sure how to change that
This is something I wrote a long while ago about how industrial music heavily influence From Software’s aesthetic:
Not surprisingly I could not get in touch with Chu Ishikawa, Koji Endo, etc. to 100% verify if the same guy who wrote and performed the soundtrack to Tetsuo: The Iron Man worked on King’s Field, but dang.
Today, I threw together about 800 words on why some new Sonic 2 concept art shared by Brandon Sheffield is kind of cool.
@Gameonysus it’s cool to see another games writer in Chicago! i’m taking a look at your channel at the moment and found a couple of interesting thoughts from you. I also enjoyed your piece on Severed and protags that look like you. it also reminded me of something a friend wrote for us about how that game deals with ideas of anger and power?
@NeoRasa yo im glad to see something on Chu Ishikawa’s influence! I’m a big fan of Shinya Tsukamoto (tho ironically less so of Tetsuo) and his music always was a huge part of that.
Freelance has been pretty slow, frustratingly, but I thought I’d check in with some of the stuff I’ve written on my personal blog.
I did something about how what makes parrying in games feel so damn good and what we can learn about it from studying…tennis?
I also did two things relating to the Metroidvania and our blindness to alternative approaches to it. This on on its limits and our expectations:
and this one on how the new Wonderboy remake plays with those ideas in an excellent way:
anyhow keep up all the good work peeps! i’m really enjoying reading this stories from smaller sites, and i’m especially glad to see more new video work from y’all!
Last week my piece on Night In The Woods went up on Paste Magazine. Really glad to have this published, it was a long time coming.
Thank you! That would be an ideal place to pitch it. The game I want to focus on has already been covered it seems, but I have a bit of a different take.
Time to sharpen up that pitch.
This is such a strong piece from you, Dante. PROUD.
This went up for me this week and I posted it in the Overwatch thread but here will do too.
I don’t write much, but I wrote this piece on Binary Domain last week for book club:
Shoutout to all the high-quality Paste Magazine content in this threeeead (and all the other stuff, too, but I gotta rep that Paste).
Just finished up this piece about how unbearable the representation of tattoos and tattooing are in video games.
About two years ago I started doing weird little youtube reviews of old Game Boy games. I’m fascinated by the old trend of developers creating entire secondary versions of popular games for the portable market. The series is called “But on Batteries” and the most recent episode, I put up today. The little interstitial bits before and after the actual criticism part are just kind of fun stuff that sort of developed after a while. You can put anything you want at the beginning and ending of a video, as it turns out.
First post and already going to flog my work…
I habe been doing a little games writing over at:
It’s super irregular as to when I get around to uploading my stuff, but it’s a nice little side project that may turn out to function as a portfolio one day!
Oh wow. This is a super cool piece. Thanks for pointing me to it. And word! Definitely want to find more gamers and game journalists in Chicago. Where can I find you on social media?