You hit the nail on the head. This also applies to a lot of the canonization of “the best/smartest” RPGs.
That’s not to say they can’t take a stance, or that they can’t have all available choices rooted on one side of the spectrum, or that they can’t even have very overt player criticism/alienation on the other side of right-leaning choices (this is what some try and fail to do because the consequences are never bold enough, and just become fun evil playthroughs people can/want to invest tons of time in), just that they mostly don’t do that. Even Prey managed to have some gross implications with a moral choice involving sparing/killing dude with “solicitation of a minor” on his rap sheet.
Also most of them are lead/written by old white dudes who “don’t like politics/just wanna make video games that make u think”, including the foundational work from Looking Glass being mostly written by Ken Levine, so that doesn’t help.
Seriously, until minorities actually get to head several parts of several fantasy or sci-fi projects, both genres’ big-deal things will always be rooted in race realism, no matter how smart people swear they are.
Spending much of a year binging all forms of Star Trek with a sort of morbid fascination made me understand this from basically all angles it can and does happen.
Though, at least with that, nobody’s straight writing the fucking words “Racial Benefits” or “Racial Traits: +1 INT” on the reg and implementing it into a UI and going “yep, this all seems good” what the fuck rpgs