This reminds me of finding Sonic Lost World at E3 2014. I had never been to a convention before, and had somehow or other lucked myself in getting press creds. So I’m 23, I don’t know how to talk to devs, I’ve never even been in the same room as one. Sonic Lost World is the very first game I find as I’m wandering the show floor, more or less lost. Nobody was playing it, I figure, “let’s give this a shot”.
All I can say is that the demo version of the game is what you got, I don’t know if they managed to fix anything. It was bad, really bad. A dev came up to me and made conversation as I’m playing. Now here I’m trying my best to be polite, as I’m basically aghast in horror at how bad this is. I desperately wanted to ask “how did this happen?” but was more diplomatic “what Sonic game inspired you guys when you made this?” (Cause Sonic 2006 was popping into my mind as the game glitched like many times and the boss fight ended halfway when the boss disappeared suddenly.) The dev guy didn’t have a good answer but he admitted “okay, maybe this level doesn’t show very well”. I nodded, ashamed for him. Then I played the other levels in the demo and they were much, much worse.
I actually felt bad for the devs and didn’t want to just laugh at what I was seeing. I probably could have told everybody “you gotta see this fucking trainwreck of a game, holy shit”. Instead I think I just wrote a small footnote in a post on it about how bad this game was and moved on to better things. Maybe in retrospect I should have warned the world, I dunno.
Anyway, I’m way hyped for Quiet Man reviews now.