I’m a huge SMT fan, and spent most of the morning thinking about how this is going to be the first mainline SMT title on a big-three, living room console in some time, with the last being SMT: Nocturne in 2003 on PS2 (though I guess a good portion of people take the Switch on the go, for sure). What changes do you want to see in this new release and what are you looking forward to? I know people are probably wanting to talk about this game given its announcement, so I figured opening up a discussion topic not only focused on the trailer would be appropriate, and maybe a topic to talk about what influences it could draw from other titles in the series.
I personally want to see some further modifications to the battle system that move it to be a little different from what Persona 5 brought to the table, but not as cut-and-dry as SMT IV and IV:A felt. I don’t want to see this go the route of animating every battle move to make battles take a long time, but something similar to what has been done in games like Bravely Default and FF XII PS4 where you can speed up battles, but animation stays the same, would be awesome. I want some more controls for the grind I usually have to go through in these games.
I’d also like to have world navigation that doesn’t depend on a huge map with a pawn-like thing to represent your movement. Navigating the cities in SMT IV was a huge hassle, and I’d love to see an SMT game take a larger scale without covering an entire city, so environments can really feel like places to explore.
Any thoughts on what you’re looking forward to?
Edit: Ah, I should probably link to the actual trailer here - https://www.youtube.com/watch?v=QngUQFBY-iY