I find the tone of this article kinda scattershot so I’m just gonna ignore the is-this-a-doke-or-not tone and respond seriously to some of the stuff pointed out in it.
I find the assertion the writer makes that people don’t like Abigail’s design because it’s “making a mockery” of the usual MO of the series to be pretty off base. In SFV we have Birdie, grappling stereotype Zangief, and wacky wrestler Mika. In past games we’ve had characters like Rufus, Hakan, Honda, Blanka, and Dudley who are all pretty out there. Aesthetically the series has always been fairly goofy, even if the poster boy is ultra-serious Ryu. To say that the FGC at large prefers “self-serious, introspective mysterious types” or “hyper-anime emo vibes” is…strange. SF, and fighting games in general, have always had a fairly wide range of weird characters. Abigail isn’t unique in that regard. I do agree that simpler characters are often subject to people showing less respect to them and their players. Across all FGs you’ll find people who hate a character because they’re too “easy.” Smash 4 has had this flare up all over again after Salem won Evo with Bayonetta.
Abigail just feels like an extension of the questionable aesthetics of SFV. Inconsistent character designs have plagued the game and I can 100% see why Abigail would just look like another blunder. To me the game is still wrestling with itself to find any kind of consistent, appealing look. Abigail doesn’t fix that or even seem like a step in the right direction and added on top of the already high levels of disappointment SFV still holds for a lot of people it’s not at all surprising the announcement was met with ridicule and confusion. The writer is pretty harsh on the lames who take things too seriously but I don’t find the “u salty” shtick all that helpful either.
Anyway, I probably took a fairly jokey article way too seriously buuuuuuuuuuuuuut I felt like there was some stuff worth poking at here.