'Soulcalibur VI' is a Return to Fighting Form


#1

Soulcalibur VI is the latest in the storied fighting game series, six years from its closest predecessor, but the wait has somehow felt even longer. The eight-way, free-range clash of sword and steel has tiptoed between niche interest and timeless classic depending on which entry you randomly pull from a hat, so it’s not too surprising that VI feels like a homecoming. It harkens back to the simple, straightforward brawling that still holds some folks’ hearts in a warm grip of nostalgia.


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/pa9948/soulcalibur-vi-review

#2

How many points does it get on the score because you can make Gritty?


#3

My large son Astaroth can still ring out people from halfway across the map, which means this game is incredible


#4

And when Astaroth wins a round by Ring Out, some of his moves get buffed in the next round. It’s a beautiful circle.


#5

i’ve never been interested in fighting games but this one intrigues me because it allows for my favorite video game activity: making lots of stupid ocs and sharing them online