I’ve been playing a bit of this tonight on PSVR. I think the graphics are quite compromised on this setting, things tend to have a low resolution look to them but you still get to sit in the cockpit of your favourite Star Wars craft. Turns out a tie fighter cockpit is just a big metal ball. Not touched the multiplayer yet, but I am playing through the campaign at the moment, it seems a little basic, lots of dogfighting, and some of the mid sized enemy ships feel a bit like blaster sponges with no weakpoints. Once you start facing off star destroyers you get to go for weakpoints but it does feel a little barebones.
There has been some scanning, and you can adjust you energy between engines, weapons and shields. I was suprised you can set your shield to front and back facing. Each ship feels quite maneoverable and zippy. A lot more fleshed out than the previous Battlefront games.
The thing I’m most liking, is the bit inbetween missions, when you just get to hang our in the hanger and talk to your co-pilots and occasionally interact with a gonk droid. It does feel a little x-wing/tie fighter in that way. Quite like the interactions with all the characters, feels quite natural. Also you have a mon calamari briefing you before each mission, and his arms… look delicious.
Not bad for a £30 game. They didn’t have to add VR support. I wonder whether it was originally a VR game.