Really want to get into this game whenever it’s on sale again, I’ve just really enjoyed the streams of it and the stories that emerge from the random factions.
It’s gonna be my first foray into any of these kinds of games, glad to hear that this one’s got a pretty in depth tutorial.
There should soon come a new version with a easy mode were the AI dosn’t gets any bonus.
Some tips
Some starts are harder than others. Starting near a purifier race and no potential allies is brutal
Set advance Ai to zero in a new game
If you are starting a war, be sure to a have large amount of minerals and energy on hand. And remember the fleet limit is soft you can go over it. Sometimes it’s smart to do that, but watch your energy and minerals
Check what your opponents haves on their ships.
Don’t get to far behind an potential enemy in fleet strength, If you do, look for an useful empire for a potential defensive pact
Federation are boring right now. It’s more a help for the AI, so it don’t get easily gets overrun by human players
Humans players better tactile understanding, seems to me, to be the reason that it gets easier the further you are in the game.
That is why the game has endgame crisis…
Forget about victory conditions. Set your own goals or play till it get boring. Mods are fun then
The Wurm loves you
Watching this weeks stream right now, but before I forget it, best Austin quote:
“Better free…and uh…a little sad.”
Just finished up the most recent stream.
Shame the way the war ended by the one empire getting a bunch of stuff when they did nothing. There’s a lot I really like about this game, but I wish aspects like that were better.
So, what are they going to do about the pirate fleet coming for them? My only thought is to hire the other pirates to hit hit their rivals.
Yeah, I actually like the claims system, but I dislike that there’s no real modular way of ending a war. It’s always all or nothing, which really frustrates me, especially when I’m willing to cede a little to broker peace. Some of the changes they’ve made seem to encourage less-warlike play, but being unable to manage peace terms seems to put that at a huge disadvantage.
I don’t think it would’ve nearly been as egregious had the allies in the war not also been awful slavers, although I think there should be a better effort-to-claim ratio, the Ztrakpor did worse than nothing and got over half of the Kessam empire.
I’m not familiar enough with the game, but could they have negated those claims if their ethics allowed them to claim systems in wars?
Also, as unwise as it might be, is there any way to uninvite someone from a war you’re in? It’d be great if you could kick people out specifically for having a net negative effect.