Danika sits down with Steve Gaynor of Fullbright—the studio behind Gone Home and the upcoming Tacoma—to talk about E3, space games, and the legacy of immersive sims.
I kid; I’m patient, in large part because Gone Home alone resonated with my bad poking-around-an-environment habit so well that I’ll wait as long as needed to play anything else Fullbright puts out.
Also, Steve, Karla, Nina and the whole Fullbright crew are kind, joyful people, whether in podcast form or on a Giant Bomb stream.