In Stray, you play as a little cat who, while exploring with their family, falls down a big hole into a walled city. There, you slowly limp through abandoned city districts before coming across B-12, a little robot who, through your inexplicable understanding of human English, asks you for help escaping the city. You also learn that humans have been dead for a long, long time. What follows is a mostly sweet, occasionally perilous adventure through the city’s several districts—beginning in the slums, climbing, through the sewers, to midtown, and finally arriving at the top of the city.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/m7gv73/stray-review