When I see footage of someone pressing a button to pick a flower without even getting off their horse, I know to adjust my expectations accordingly.
Couldn’t have said it better. And once the “you’ve liberated fort 1234367 sequence played”, I almost lost all interest. The whole ‘exploration’ part was a lot of “we’ve thought long and hard to create an organic and interesting world design and came up with the same old bs. Look, the line on the minimap is now a blowing wind”. I’m only in it for the art design at this point. Combat seems to take some things from Sekiro, as well as Nioh, though I doubt it will realize them as well as either of them. We’ll see.
It’s been 3 years since Breath of the Wild came out, but other OW games seem to refuse to even think about what made the basic exploration in that game special for a lot of people (even without doing that much different). And from what they’ve shown, it’s a mystery to me why they didn’t do it. They’ve everything they needed.