I can’t agree. The style the game was going for doesn’t really work with a realistic graphical style, or reach the potential that was there. It’s a similar reason I thing RAGE 2 fails where Borderlands excels, despite how lacking in necessary detail some of the early BL games were.
You really need strong color work to make a graphical style like that really pop, something I feel DOOM has excelled in since 3. Those games built themselves on mood and were really memorable as a result. Fear and dread with 3, anger with 2016, with Eternal tripping a bit but still using color well to establish the general tone of the areas you visit and the beings that inhabited them).
Sunset Overdrive never really had a mood to it. Spider-Man has a similar problem, but it benefits from the more mundane world contrasting with the superpowered people and high end technology used in weapons, which is something that gives it a more concrete identity, even if a particular image doesn’t pop in your mind outside some villain designs.
SO did have great fashion, but the world left no impact on me. Kind of reminds me of Metal Gear Rising in that respect, which has some great character design, but is trying to make a ridiculous action game in the Metal Gear world, so the end result is the exciting gameplay is set in mostly sterile contemporary buildings.
It was probably the last time I think Insomniac interested me, but there wasn’t enough hook visually. Without the fashions at work, the game would blend with the rest of the big budget gaming scene far too easily.