Most of my gaming time the last few weeks has been dominated by Super Mario Odyssey, the latest from a supremely talented team, whose pedigree— Super Mario Galaxy, Super Mario 3D Land, Super Mario 3D World—is unparalleled when it comes to jumping from one platform to another. Odyssey is a terrific game, so it seemed like an especially cruel decision on Microsoft’s part to release Super Lucky’s Tale only a few days later. Maybe, a cynic could argue, it was Microsoft’s way of letting a game quietly die, knowing few would notice. As it turns out, Super Lucky’s Tale deserved a better fate.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/ywbq8w/super-luckys-tale-deserved-better-than-dying-under-marios-shadow