My first reaction to this was embarassing! :o The title of ye piece made me think, “The motion controls in Galaxy were gimmicky - but could they really have ruined the game for someone?”
But, yeah, they obviously could have - & Nintendo along with other developers should try to make their games more accessible so they can be played by even more people! My suggestion for one of the trickier motion-control elements in Galaxy is to bring up the pointer if the player holds down a button (Assuming that this would be on Switch - preferably a shoulder button like ZL or ZR!), which would disappear if that button is released. Then the pointer could be moved with the right stick - & ye could still move Mario with the left stick - maintaining the multi-tasking that was possible through motion control, hopefully!
I’m not sure if that’d work perfectly, but there wasn’t direct camera control in Galaxy - ye mostly changed its angle with the D-pad & recentered it with a Zelda-like shoulder-button press if I’m remembering right - so maybe it’d work?
Anyway, yeah, I hope that ye & others will be able to play video games ye enjoy without hurting yeselves being a possibility! <3
Side note: Is it possible that most controllers themselves are un-ergonomic in some way? I remember hearing/reading somewhere that arcade sticks or especially hitboxes are better for one’s hands than a controller, but is that accurate & are there ways to make traditional-looking controllers that are way more hand/wrist-healthy - even over long stretches of playtime that typically aren’t recommended?