I think that makes sense for ‘the 2D Mario puzzle’, but Meat Mario…?
Regardless, Riendeau’s advanced opinion is interesting. I’ve always felt that a lot of games have indirect adventure DNA built into the, especially anything with an ‘open world’ where you need abilities to access new areas (like Metroidvanias). The progression of finding keys to locks you know exist (whether a troll blocking your way or an impassible green door) makes adventure games seem like, in theory, a simplified version of what other games do indirectly (not using ‘simplified’ pejoratively, here).
(P.S. Y’all, we’re five weeks out from this game. What the heck?)