Had a huge Mario movement breakthrough this week!
Ever since finding out from the Gold Foot Race Koopas how powerful throwing your hat and diving onto it midair was, I’ve been struggling to do the move consistently. 50% of my attempts would result in a ground pound and instant death, because the in-game help text oversimplifies Dive as:
“While Mario is falling in midair: (ZL] + (Y)”
So I was trying to hit both buttons at the same time and cursing the inconsistency: “Why the hell can’t dive just be another button like (X) or (A)?!” While it’s true that Nintendo’s control philosophy of “many actions arise from few inputs” can seem myopic from the perspective of someone who’s mastered complex action games that leverage almost every button on a modern controller, in this case I’m going to have to bow down to the masters, because I was taught how to FLY by someone with a decade less console gaming experience.
A friend who is measurably worse at action games explained the HatDive move to me like this: “Oh, you know how he like spins in midair before slamming down? You just attack during that and he dives!”
…It’s not (ZL) + (Y), it’s:
“While Mario is falling in midair: (ZL] -> (Y)”
With this breakthrough, I’m consistently saving myself from missed jumps by wall kicking and doing this up and out to safety, I’m chaining further dives to make jumps that curve and reach seemingly impossible ledges, hell, if they hadn’t coded Mario to fall through Cappy when trying to do the move again unless your feet have touched a surface, I’d literally be infinitely chaining HatDives to fly around!
[Some GDQ runner is probably going to find a frame perfect trick to do this, just you watch! -Ed]
Before this breakthrough I was sort of on team “use all the buttons so that motion controls are never needed”, but now… If Odyssey regularly used more inputs than Move, Jump, Attack, Duck, and Flick. I’m not sure it would have organically taught a child to school me this way.