I have a lot of mixed feelings about the company as-is for the last few years. You really can’t deny that both of their main works, Super Meat Boy and Binding of Isaac, were massive landmarks in indie development which caused surges in popularity for each of their respective genres. They’re both peak examples of extremely tight and satisfying game design.
They also haven’t aged tremendously well due to the antiquated “edgy” humor, and questionable decisions made regarding the soundtracks. The former is just plain grating, the latter is frustrating because Danny Baranowsky’s music in both games is iconic and also fitting for the sort of intense arcade-y games they are. Ridiculon’s atmospheric garage band aesthetic is…okay(?) but it’s a really poor fit for Meat Boy and Isaac’s gameplay.
It’s also hard not to contrast The End is Nigh’s deliberate focus on anxiety and repetitive “challenge for the sake of challenge” pacing, against something like Celeste which prioritizes much more uplifting themes and is far and away better about variety in level design. (A big difference being that I have very little desire to finish The End is Nigh, whereas I’m still wanting to go back and do the bonus levels in Celeste)
And god, around the time where BoI’s popularity was at its peak, McMillen was such a fucking dick. I remember him having a huge rant about political correctness on a Vinesauce guest stream, and dedicating an entire April Fool’s blog update to trashing on trans and nonbinary people. He’s thankfully shut his goddamn mouth since then, but I would not be surprised to see him pull a Notch and start spouting off alt-right talking points.
I had a lot of love for the studio’s work back in the late 00’s, but it’s hard to feel the same way at this point.