Something that just hit me. Gone Home was, in a (mildly reductive) way, a video game escape room. Sans puzzle solving and way more focus on opening drawers and looking in every nook and cranny.
When I started playing Tacoma I was struck with how similar the experience of it felt like when I did the Sleep No More interactive play in New York. Walking around, observing this scene happening in front of you, following certain characters as the others walk away and do their own thing.
I just think it’s interesting how Fullbright’s games are so far experiences that have a physical world equivalent (or inspiration?) that I can point people to when they ask “what’s it feel like to do an escape room?” or “what was Sleep No More like?”