The first Krauser fight in Resident Evil 4. As a whole I’m not sure how I feel about it having instant-death QTEs, sure it fits the mood of danger, but in a game with such a tightly-balanced difficulty, they’re such an annoying curveball to deal with. Especially so in the Krauser fight since you have to do about 7 of them in a row, and after that, the laser grid hallway with even more lame QTEs.
By that same token, the cutscene QTEs in the first Bayonetta. As a whole I think it’s a better game than 2 in terms of enemy design, combat balance, etc. But since you get docked points for dying, it’s so incredibly deflating to get blindsided by the instant-death QTEs which give you way too little time to react.
Basically, unless you’re doing them like Metal Gear Rising, don’t do QTEs.