I think part of it also depends on how one wants to play Dishonored. The game’s default options and settings are very flexible in ways that not enough games do, and I could see playing it on easy making one feel like they’re missing out if they’re doing a more action focused run and not worrying about being stealthy all the time because of that.
I really love how Dishonored handles that, it has difficulty levels one can choose, but on top of that every single bit of information the player gets about the game world and themselves can be adjusted independently of each other. So one could play the game on easy, but also turn off those indicators of how alert nearby enemies are, but keep other aspects of the HUD on. I had a lot of fun playing around with it to see what combination of those settings makes the game too easy or difficult for me.
Going back in time, my least favorite trend in old arcade games ever is the small number of ones where you cannot continue while fighting the game’s final enemy. I appreciate how some of them (NAM-1975 is cool for this) have an actual bad ending instead of just the regular game over screen, but those games are already designed around taking your quarters regularly. It’s like an ultimate fuck you to put in the time and money and then not actually be able to see the ending.
I like how several Platinum games also offer a difficulty mode where the content is the same, but the complexity of the controls are what get simplified, players can focus on how cool the action looks instead of worrying about executing the right combo or dashing around in just the right way. SNK used to do that with some of their fighting games, so instead of having to learn a bunch of specific motions for each character a new player could easily perform moves and see all the game’s cool looking stuff.