I really like the basic gameplay in Tom Clancy’s Ghost Recon Wildlands (Cocaine Mountain). The shooting feels good, the scenery is quite nice and varied, as is the driving (although I would like more control for aerial vehicles). It supports enough distinct playstyles that if one thing becomes boring, there’s usually something different to do or another way to do it, whether it’s stealthing into a base, exploding all the things with grenades or just visiting the sights with my companion-drone.
Compared to something like Destiny where I felt hampered by the need for managing my inventory and making sure I had the right equipment for the right mission (so much that a companion app felt like a required thing), here there’s no setup, no wrong gear, it’s easy to jump in for an hour or two and do whatever I want.
Unfortunately there’s a story, a story which is all around bad, telling of bad people who fight other bad people who we (arguably the worst people) support because they (the first bad people) did bad stuff to the bad man who was the bad woman’s friend (maybe?). It don’t think the writing is all that hot either (aside from the background briefs and cartel messiah’s narration, maybe), which doesn’t help.
It infests all parts of an otherwise decent game. Everywhere you go, your companions go and where they go they bring their signature macho jingoist platitudes. Every interrogation features threats so laughable they wouldn’t convince a child (but will work on cartel lieutenants). And no mountain will block the radio signal to your utterly loathsome handler, reminding you to commit some more atrocities in the name of her personal vendetta.
In the fifteen month I’ve played this game, I’ve made it half-way through the story. Unless it ends with “rocks fall, everbody dies” I don’t want to go further.