Games are too long. Many big budget games, in order to justify long development cycle, huge budgets, and increasingly expensive retail prices, will use length as a selling point. "Bang for your buck" is valued, often at the expense of pacing. Often in long games, mechanics can overstay their welcome, and new ones won't be introduced quickly enough to keep things interesting. On the other end of the spectrum, the independent space has plenty of short, one sitting games that get their message across while introducing and iterating on mechanics at a much more enjoyable pace. This week on Waypoint Radio, we talk about the contrast between Paper Mario: The Origami King and indie game Lithium City, their different approaches to pacing out new mechanics, and more. You can listen to the full episode and read an excerpt below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/3az5q5/the-beauty-of-a-short-focused-video-game