Assassin’s Creed Origins wants to end. It is a quest for vengeance, after all, and vengeance itself is the yearning for an ending, a putting to rest, a knife in a heart. Yet the protagonist of the game, Bayek of Siwa, does not seem to immediately match up to the demands of a vengeance plot. He’s a Medjay, a sort of anachronistic sheriff in Ptolemaic Egypt (circa 43 BCE). He likes to laugh, and he’s the friendliest main character we’ve had in an Assassin’s Creed game.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/d3d5ez/assassins-creed-origins-no-killing-no-assassin