this piece is killllleerrr and really made me think about Halo’s place in the annals of FPS history.
Halo is the first shooter i can really remember that seamless shifted from interior areas to outside areas, and the outside areas were BIG and didn’t feel like they were just more corridors with a different skybox. levels like The Silent Cartographer just didn’t happen in shooters before that.
also, it really did a lot of work in normalizing the now tried and true dual stick move/look dichotomy. i remember actually HATING how it controlled at first, but i came around to it over time when i had some more practice, and lo and behold, that’s how pretty much every console shooter controls to this day.
not too shabby for a game that was A. kind of a genre accident B. EXTREMELY rushed and C. tied up in a loooot of company politics and hardware shuffling.