Sorry, I realize that topic name is probably a little misleading but the Polygon article I wanted to link to does not have the best title itself:
It is possible that this article and whatever ensuing discussion is something of a rehash given how Waypoint has covered loot boxes and the growing prevalence of gambling mechanics in games but I was rather struck by this piece and particularly how Fate/Grand Order seems to really lean in to the worst habits and aspects of gacha games and plays it for laughs:
Though Gudako is monstrous, she’s the players’ monster. She shares in their despair and elation, and she describes her relationship with the gacha as a hell from which she cannot escape. Most crucially, this creature of pure id is, like her customers, driven by an unstoppable thirst for rare anime girls.
As someone who thought they had a pretty good grip on being a free-to-play player with Fire Emblem Heroes only to spend $9.99 this week on in game currency to finish a session of recruiting new heroes without even thinking about it until the transaction was over, I was really kind of horrified to realize that, in the moment, I felt a “need” to have these digital characters and that the need was strong enough–or the barrier of acting on it–that I would pay money (the money I could have spent on lunch or groceries in general) to satisfy this desire.