Gaming aesthetics are a tricky subject. To many people the blocky, low-polygon models of yore were simplifications meant to evoke a more “realistic” portrayal of game worlds rather than aesthetic decisions in and of themselves. Depending on which game you’re talking about, developers may respond in agreement or outright refusal of that idea. Technological limitations, while restricting, did not necessarily mean those developers were striving for more realism as a rule. We consider this with regards to the new Demon’s Souls remake by Bluepoint for PS5 on this episode of Waypoint radio. You can read an excerpt and listen to the full episode below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/wx8dd9/the-demons-souls-remake-has-us-split