Five years ago, James Cox discovered the joy of coding. Suddenly, he was able to bring his ideas to life without relying on anyone else, and turned to another passion: games. In less than a year, he’d made 11 games, but like most early creations, they weren’t good. Cox wanted to figure out whether games were a career path, and came up with an ambitious goal, one that sounds ludicrous in retrospect: 100 games in five years.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/43nmv9/the-developer-who-made-100-games-in-five-years