It only took 14 years, but with Monster Hunter: World, the rest of the, uh, world finally understood what Japanese players had been obsessing over. World was not just a hit, it was a massive hit, becoming Capcom’s best-selling game ever. Instead of immediately pivoting to a sequel, Capcom has continued to update World with new quests, gears, and monsters. And with this fall’s Iceborne expansion, Capcom is basically delivering a sequel; the winter-themed map will reportedly be bigger than anything featured in previous games.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/gy4ke4/the-developers-of-monster-hunter-explain-what-its-like-to-build-monsters