A sequel showing improvement isn't new to games, but it's tricky in horror, where a once-scary premise loses power the more one is exposed to it. It's why Resident Evil went action-heavy, after mining all the scares it could out of zombies. (Ironically, Resident Evil went long enough in that direction to flip the script again with Resident Evil 7.) The Evil Within was more tense than scary, dropping players into claustrophobic spaces where survival lived on a razor's edge, ammunition always at a minimum. The Evil Within 2 is exactly the opposite, with open spaces and an emphasis on exploration, experimentation, and ample time to hide, scheme, ambush. It's shockingly good.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/59dxk8/the-evil-within-2-makes-you-forget-the-original-sucked