The Shrouded Isle is a pretty humble game but the way it uses its colour with such restraint is fascinating. almost the entire game is in a two-tone palette, with 3 possible colour combination options. but the default turquoise/lime option is essentially perfect on its own. when seen in motion, in tandem with the atmosphere and content of the game, it gave me a sort of “haunted game boy/amiga” impression that really stuck with me
the game itself is essentially a really tight resource management strategy game, something along the lines of Long Live The Queen mixed with the politics parts from Crusader Kings. the mood of the game is sinister without showing its hand, and the tidbits of the overarching plot peppered throughout are tantalizing
it’s certainly one of those games where you get attached to the eyeless faces of characters with nothing more than a Virtue and a Vice and maybe a couple lines of dialogue to give them personality. the real narrative is the one you build inside your head, as you justify which member of your trusted council has to be sacrificed each week. the weekly sacrifice is one of the only times the game breaks the palette’s facade, and it does so to great effect. it can’t be done justice through screenshots.
it’s a very small game and i didn’t play it for more than a couple of hours but i don’t think anything else i’ve seen this year looked quite like it
edit: extremely big honourable mention to Hollow Knight, which looked and sounded so good it tricked me into buying it despite my active dislike of bugs! i will finish it eventually, with a lot of breaks in between