The history of "Souls Like" shortcuts in Japanese video games


One of my favorite elements in the recent From Software games (and in video games in general) is their use of shortcuts in level design, most common of those are the doors that only open from one side, and the elevators that have to be activated from a certain floor.

This year I played Resident Evil remake for the first time, and I was happy to see that the game has a ton of the aforementioned type of shortcuts.

I only really started playing Japanese games in the last 2-3 years, so I am pretty ignorant when it comes to their history.

I would love to know if RE1 was the first game to use this kind of shortcuts, or was it already a well established level design element by that point?
And if so, what is the first game to make use of these shortcuts?

What other Japanese games besides the RE and From Software games used it over the years?