Monster Hunter World's success was a surprise to many, which means that it shouldn’t be so surprising that the game's first large expansion would deliver on their promise of exciting power fantasies pitting you (and sometimes your friends) against tremendous lifelike monsters. However, while I enjoyed my time with the base game, I found the amount of grind in it's final hours taxing, and would only check back in when a new monster was released. By the time Capcom announced Iceborne, the title's first full-fledged expansion DLC, I had fully fallen off the Monster Hunter train, and the promise of a new area and some new monsters wasn’t enough to draw me in. The fantasy had lost its sheen.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/7xgjbq/the-iceborne-beta-teaches-an-old-monster-hunter-new-tricks