Postscript is Cameron Kunzelman’s weekly column about endings, apocalypses, deaths, bosses, and all sorts of other finalities.
Huge spoilers for Metro Exodus.
Video games are very good at imagining the end of the world. Whether it is robots, aliens, creatures from the center of the planet, our own technological hubris, or combinations of all of these, video games have become as wrapped up in science fictional imaginings of the ends of things as much as television or film are. The difference, we’re told, is that the end of the world in a video game comes with all sorts of benefits: player freedom; choices that matter; the ability to remake the new world in your image.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/7xne54/metro-exodus-bleak-ending
(Technical note: the autopost system we use to cross-post Waypoint articles is having some technical difficulties. Please click on the above link to read the article in full!)