I think Spider-Man is the exception to the rule, though. That game is fantastic and I think Insomniac did a great job with it, but literally since Uncharted 2 Sony as a company has prized itself on having “deep mature stories” that all basically amount to “white guy kills a lot of people and feels sad about it, because maybe he’s the real villain” and maybe he has a girlfriend or wife or kid that he has to learn to care about along the way. (I will also say that I think Sunset Overdrive is a much more interesting and bold game than Spider-Man and was the last big-budget game Insomniac made before working with Sony full time)
This is videogames, basically, but Sony’s first party studios will often package this story up into some setting or another, and then act as if they’re unique or special or pushing the envelope, and I genuinely don’t think they are. They’re expensive technical marvels that want to be so important and significant, like Hollywood movies! But say nothing I can’t get from National Treasure.
And you know what? National Treasure is fine! I like Nic Cage and I like adventure movies! But its exhausting when a bunch of Important Videogame Men say that their game that is literally just an adventure movie is a groundbreaking important, unique cultural object when they’re doing the same things that countless things have done before it.