The Last of Us Remastered Patch: 1080P Supersampling for the PS4 Pro, Multiplayer Fixes


#1

https://community.playstation.com/content/pdc/us/en_US/pdc-communities/the-last-of-us/the-last-of-us-general.topic.html/the_last_of_us_remas-ynl8.html

We’ve just launched a new update for The Last of Us Remastered and The Last of Us Remastered: Left Behind that introduces expanded display settings for players using a PlayStation 4 Pro system. Starting today, PS4 Pro players will be able to select from new menu options and presets that provide additional configurations for resolution, framerate, and shadow quality. These new display settings options offer greater flexibility to PS4 Pro players connected to a 4K display, as well as traditional HD displays through supersampling. Additionally, today’s patches resolve bugs and exploits identified in Factions Multiplayer.

The Last of Us Remastered - Patch 1.09 and The Last of Us Remastered: Left Behind Patch 1.03
General:
Modified PlayStation®4 Pro enhancements settings
Added user options related to the PlayStation®4 Pro enhancement settings
Multiplayer:
Fixed an issue that could cause a player to aim downward inadvertently
Fixed an exploit where players could throw a smoke bomb to get inside of level collision

New display options

Lock at 30 frames per second on:

PS4 Pro Enhancements: Screen Resolution (Target 30 fps, 2160p, Shadows High Quality)
PS4 Pro Enhancements: Framerate (Solid 30 fps, 1080p, Shadows High)

Lock at 30 frames per second off:

PS4 Pro Enhancements: Screen Res (Target 60 fps, 1800p, Shadows Normal)
PS4 Pro Enhancements: Framerate (Solid 60 fps, 1080p, Shadows High)


#2

This sounds awfully familiar. Didn’t they do this, or something a lot like it before, hit some issues and back it off a bit?